greatly reduced API overhead (call/dispatch ratio).anisotropic filtering ( \r_ext_texture_filter_anisotropic).high-quality per-pixel dynamic lighting.tons of bug fixes and other improvementsīased on Quake-III-Arena-Kenny-Edition with many additions:.non-intrusive support for SDL2 backend (video, audio, input), selectable at compile time.reworked Zone memory allocator, no more out-of-memory errors.
raised filesystem limits (up to 20,000 maps can be handled in a single directory).improved server-side DoS protection, much reduced memory usage.significally reworked QVM (Quake Virtual Machine).\video-pipe - to use external ffmpeg binary as an encoder for better quality and smaller output files.\in_minimize - hotkey for minimize/restore main window (win32-only, direct replacement for Q3Minimizer).unlagged mouse events processing, can be reverted by setting \in_lagged 1.raw mouse input support, enabled automatically instead of DirectInput( \in_mouse 1) if available.This repository does not contain any game content so in order to play you must copy the resulting binaries into your existing Quake III Arena installation
Go to Releases section to download latest binaries for your platform or follow Build Instructions It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied. This is a modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods.